FPS Movement Module
Screenshots
Screenshot 1
Screenshot 2
Screenshot 3
Description
An experimental project about building more complex movement for 3D gameplay.
Features Grapple reel and swing mechanics, wall running, jumping and climbing mechanics, as well as crouch and slide mechanics.
Built in Unity. (2022)
Demo
Development Story
This project started as a successor to Hooks and Grapples. The goal to make a 3D version of the game and to integrate multiplayer.
Some features of the game include: basic FPS movement, jumping, sprinting, crouching, sliding, climbing, wall-running, wall-jumping, grapple swinging, and grapple reeling.
At this point in time Unity had no built in multiplay solution and eventually I decided that Unreal Engine would be a better solution. I ended up leaving this project as is to start learning unreal engine and revisit it at a later date. This project ends up getting revived under the working title "An Unreal Game".
Contributors
Me.
Resources Used
Unity, Blender
Github
link to repo.